PML Customisation
User Guide
Variables, Objects, Functions and Methods
: Using the Methods of an Object
Using the Methods of an Object
Note:
A method is a function that is specific to an object.
The
Software Customisation Reference Manual
contains a table of the object types supplied as part of PML 2. For each object type, there is a list of the associated methods and members.
For each object type, the table shows:
Name
The name of the method or member. For example, a
REAL
object has a method named
Cosine
.
If there are any arguments, they are indicated in the brackets () after the name.
For example, the
REAL
object has a method named
BETWEEN
which takes two
REAL
arguments.
Result or Type
For members, you use the heading Type; for methods, you use the heading Result.
The type of the member or the result describes what kind of object you are expecting to see as a member or result of the method.
For example, the result of the method Cosine is a
REAL
value.
Some methods do not return a value: these are shown as
NO
RESULT
.
Status
Used to give other information about the method or member.
For methods, this column tells you whether the method modifies the state of the object.
For members, this column tells you whether the member is
Mutable
(by you) or
Read Only
.
Note:
For the system-defined AVEVA E3D™ object types, members correspond to AVEVA E3D™ attributes
Purpose
Informs you what the member or method does.
1974 to current year.
AVEVA Solutions Limited and its subsidiaries. All rights reserved.