PML Customisation
User Guide
Introduction
: Guide Structure
Guide Structure
Chapters 2 to 12 describe the facilities available in PML2, with reference to the differences between PML1 and PML2.
Chapters 13 onwards describe how to use PML2 to customise a GUI.
Appendix A contains details of how to manipulate the interactive 2D and 3D views.
Appendix B describes the procedure for converting a form defined with 'Setup Form' to one which uses 'VarChars' and 'Layout form'.
Appendix C contains detailed information for AVEVA developers on how to use core-code managed objects.
1974 to current year.
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